ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

Difference between revisions of "AllowHiResModes"

From ModEnc
Jump to: navigation, search
m (If you're editing a DZ page, change the header to the standard and move the DZ page somewhere else.)
m (Fixed resolution list, adding info)
Line 1: Line 1:
 
{{Flag
 
{{Flag
 
|name=AllowHiResModes
 
|name=AllowHiResModes
|files=[[ra2.ini|ra2(md).ini]]
+
|files=[[sun.ini]], {{Ini|RA2}}
|values=boolean
+
|values={{Values|boolean}}
 +
|ts=yes
 +
|fs=yes
 +
|ets=yes
 
|ra2=yes
 
|ra2=yes
 
|yr=yes
 
|yr=yes
 
|rp=yes
 
|rp=yes
|types=Video Settings
+
|types=[Video]
 
}}
 
}}
 
<br />
 
<br />
Can be set to 'yes' or 'no' and determines if the higher screen resolution settings can be selected in the game. This statement is set to 'no' by default, meaning the game will only allow those resolutions indicated below with a '*'. Note that the game will only ever run in 16-bit color regardless of the resolution setting or the users Desktop configuration. Although undocumented, Red Alert 2 supports the following screen resolutions;-<br />
+
Can be set to 'yes' or 'no' and determines if the higher screen resolution settings can be selected in the game. The game does not provide any interface to alter this setting or save its current value to the INI file (it doesn't overwrite the value from the INI, so once enabled, it will persist until you change it back).
<br />
+
 
640x480 DOS compatibility setting (obsolete)<br />
+
This statement is set to 'no' by default, meaning the game will only allow those resolutions indicated below with a {{Y}}. Note that the game will only ever run in 16-bit color regardless of the resolution setting or the users Desktop configuration.
600x400 Default <br />
 
800x600 Default<br />
 
960x720<br />
 
1024x768 Default<br />
 
1152x864<br />
 
1280x960<br />
 
1280x1024
 
  
 +
{| class="table_descrow" align="center" style="text-align: center;"
 +
|+'''Screen resolutions supported by the game'''
 +
|-
 +
! Resolution !! Enabled by default
 +
|-
 +
| 640x400 || {{N}} <br>(DOS compatibility setting, obsolete)
 +
|-
 +
| 600x480 || {{Y}}
 +
|-
 +
| 800x600 || {{Y}}
 +
|-
 +
| 960x720 || {{N}}
 +
|-
 +
| 1024x768 || {{Y}}
 +
|-
 +
| 1152x864 || {{N}}
 +
|-
 +
| 1280x960 || {{N}}
 +
|-
 +
| 1280x1024 || {{N}}
 +
|}
  
'''Possible side effects of playing Red Alert 2 and/or Yuri’s Revenge in high-res'''
+
== Possible side effects of playing Red Alert 2 and/or Yuri’s Revenge in high-res ==
  
Note: Red Alert 2 and Yuri’s Revenge were never really designed to be played at some of the high resolutions available today.
+
''Note'': Red Alert 2 and Yuri’s Revenge were never really designed to be played at some of the high resolutions available today.
  
 
Side effects of playing "high-res" are:
 
Side effects of playing "high-res" are:
 +
*When paused, the border graphics may have gaps, or big logos may be "shifted" to the top left corner. (Don’t worry, this is only cosmetic, the images used to "put together" this screen are/were too small/short, hence the gaps)
 +
*When playing, the text on the icons may be too small to read comfortably. (Although any experienced RA2 or YR player may have committed the icons to memory a long time ago ;-) )
 +
*When playing, when looking at the edges of the map, the edges may seem "unfinished". (You are seeing extra bits of the map you were never meant to see)
 +
* When playing, seeing more of the map on the screen may also mean seeing more animations at the same time, such as: construction yards, refineries, oil derricks and other animated buildings, you could theoretically experience a possible slowdown from this. (Although, if your PC is powerful enough to display the game in high-res, it may be OK with this.)
  
When paused, the border graphics may have gaps, or big logos may be "shifted" to the top left corner.
+
== Alternative enabling ==
(Don’t worry, this is only cosmetic, the images used to "put together" this screen are/were too small/short, hence the gaps)
+
The same effect (enabling higher resolutions) can be achieved by typing {{Tt|HIRES}} in the game frontend. If you do this correctly, a beep will play to acknowledge it.
 
 
When playing, the text on the icons may be too small to read comfortably.
 
(Although any experienced RA2 or YR player may have committed the icons to memory a long time ago ;-) )
 
  
When playing, when looking at the edges of the map, the edges may seem "unfinished".
+
However, this setting is not actively saved by the game, so you have to type it everytime you start the game.
(You are seeing extra bits of the map you were never meant to see)
 
  
When playing, seeing more of the map on the screen may also mean seeing more animations at the same time, such as: construction yards, refineries, oil derricks and other animated buildings, you could theoretically experience a possible slowdown from this.
+
[[Category:Cheats]]
(Although, if your PC is powerful enough to display the game in high-res, it may be OK with this.)
 

Revision as of 16:22, 11 March 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AllowHiResModes
File(s): sun.ini, RA2(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Applicable to: [Video]



Can be set to 'yes' or 'no' and determines if the higher screen resolution settings can be selected in the game. The game does not provide any interface to alter this setting or save its current value to the INI file (it doesn't overwrite the value from the INI, so once enabled, it will persist until you change it back).

This statement is set to 'no' by default, meaning the game will only allow those resolutions indicated below with a Cc apply.png. Note that the game will only ever run in 16-bit color regardless of the resolution setting or the users Desktop configuration.

Screen resolutions supported by the game
Resolution Enabled by default
640x400 Cc cancel.png
(DOS compatibility setting, obsolete)
600x480 Cc apply.png
800x600 Cc apply.png
960x720 Cc cancel.png
1024x768 Cc apply.png
1152x864 Cc cancel.png
1280x960 Cc cancel.png
1280x1024 Cc cancel.png

Possible side effects of playing Red Alert 2 and/or Yuri’s Revenge in high-res

Note: Red Alert 2 and Yuri’s Revenge were never really designed to be played at some of the high resolutions available today.

Side effects of playing "high-res" are:

  • When paused, the border graphics may have gaps, or big logos may be "shifted" to the top left corner. (Don’t worry, this is only cosmetic, the images used to "put together" this screen are/were too small/short, hence the gaps)
  • When playing, the text on the icons may be too small to read comfortably. (Although any experienced RA2 or YR player may have committed the icons to memory a long time ago ;-) )
  • When playing, when looking at the edges of the map, the edges may seem "unfinished". (You are seeing extra bits of the map you were never meant to see)
  • When playing, seeing more of the map on the screen may also mean seeing more animations at the same time, such as: construction yards, refineries, oil derricks and other animated buildings, you could theoretically experience a possible slowdown from this. (Although, if your PC is powerful enough to display the game in high-res, it may be OK with this.)

Alternative enabling

The same effect (enabling higher resolutions) can be achieved by typing HIRES in the game frontend. If you do this correctly, a beep will play to acknowledge it.

However, this setting is not actively saved by the game, so you have to type it everytime you start the game.