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Difference between revisions of "AllowHiResModes"

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m (Fixed resolution list, adding info)
m (Moving chunk to Supported Screen Resolutions)
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Can be set to 'yes' or 'no' and determines if the higher screen resolution settings can be selected in the game. The game does not provide any interface to alter this setting or save its current value to the INI file (it doesn't overwrite the value from the INI, so once enabled, it will persist until you change it back).
 
Can be set to 'yes' or 'no' and determines if the higher screen resolution settings can be selected in the game. The game does not provide any interface to alter this setting or save its current value to the INI file (it doesn't overwrite the value from the INI, so once enabled, it will persist until you change it back).
  
This statement is set to 'no' by default, meaning the game will only allow those resolutions indicated below with a {{Y}}. Note that the game will only ever run in 16-bit color regardless of the resolution setting or the users Desktop configuration.
+
''For more information on game resolutions, see [[Supported Screen Resolutions]]'''.
 
 
{| class="table_descrow" align="center" style="text-align: center;"
 
|+'''Screen resolutions supported by the game'''
 
|-
 
! Resolution !! Enabled by default
 
|-
 
| 640x400 || {{N}} <br>(DOS compatibility setting, obsolete)
 
|-
 
| 600x480 || {{Y}}
 
|-
 
| 800x600 || {{Y}}
 
|-
 
| 960x720 || {{N}}
 
|-
 
| 1024x768 || {{Y}}
 
|-
 
| 1152x864 || {{N}}
 
|-
 
| 1280x960 || {{N}}
 
|-
 
| 1280x1024 || {{N}}
 
|}
 
 
 
== Possible side effects of playing Red Alert 2 and/or Yuri’s Revenge in high-res ==
 
 
 
''Note'': Red Alert 2 and Yuri’s Revenge were never really designed to be played at some of the high resolutions available today.
 
 
 
Side effects of playing "high-res" are:
 
*When paused, the border graphics may have gaps, or big logos may be "shifted" to the top left corner. (Don’t worry, this is only cosmetic, the images used to "put together" this screen are/were too small/short, hence the gaps)
 
*When playing, the text on the icons may be too small to read comfortably. (Although any experienced RA2 or YR player may have committed the icons to memory a long time ago ;-) )
 
*When playing, when looking at the edges of the map, the edges may seem "unfinished". (You are seeing extra bits of the map you were never meant to see)
 
* When playing, seeing more of the map on the screen may also mean seeing more animations at the same time, such as: construction yards, refineries, oil derricks and other animated buildings, you could theoretically experience a possible slowdown from this. (Although, if your PC is powerful enough to display the game in high-res, it may be OK with this.)
 
  
 
== Alternative enabling ==
 
== Alternative enabling ==

Revision as of 16:23, 11 March 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AllowHiResModes
File(s): sun.ini, RA2(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Applicable to: [Video]



Can be set to 'yes' or 'no' and determines if the higher screen resolution settings can be selected in the game. The game does not provide any interface to alter this setting or save its current value to the INI file (it doesn't overwrite the value from the INI, so once enabled, it will persist until you change it back).

For more information on game resolutions, see Supported Screen Resolutions'.

Alternative enabling

The same effect (enabling higher resolutions) can be achieved by typing HIRES in the game frontend. If you do this correctly, a beep will play to acknowledge it.

However, this setting is not actively saved by the game, so you have to type it everytime you start the game.