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Difference between revisions of "AllowableUnitMaximums"

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(Added info on bugs, fixed some formatting, and removed repetive text.)
 
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{{DeeZireInclusion}}<br />
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{{Flag
Specifies the maximum number of each of the units stated in the AllowableUnits= comment which can be made available for the player to use in the Dropship Loadout feature. Takes the form of a list, with each number in the list representing how many units are available to the player. As in the RULES file, a value of -1 represents no limit. Each number in this comment must correspond to a unit in the AllowableUnits= comment, so there is one quantity for each unit stated. Note that any BuildLimit= or TechLevel= restrictions on units do not apply when purchasing units for the Dropships - this comment is the only means by which you can restrict the players' reinforcements (or enhance their existing ones by giving them more units for which there is a BuildLimit= in place or to which they do not have access).
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|name={{PAGENAME}}
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|files={{Categ|Maps}}
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|values={{values|intlist}}
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|default=<nowiki>-1</nowiki> for any entry in {{f|AllowableUnits|link}}
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|types={{Categ|Basic}}
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|ts=yes
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|fs=yes
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|hp=yes
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|ra2=yes
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|yr=yes
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|ares=yes
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}}
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Specified in a map's [[Basic]] section in conjunction with {{f|StartingDropships|link}} and {{f|AllowableUnits|link}}. The value is a comma-separated list that has the same number of entries as {{f|AllowableUnits|link}}. Each entry defines how many of the corresponding unit the player can select for dropship reinforcement using the [[Dropship loadout]] feature. Positive integer sets a limit, while -1 signifies no limit, although a practical limit of 15 exists anyway due to [[StartingDropships|a maximum of three available Dropships]], each with five passenger slots. By default the player can select an unlimited number of units, including [[BuildLimit|build-limited]] units like the Cyborg Commando in {{ts}} and Tanya in {{yr}}, and this flag provides a way to maintain the limitations for the reinforcements.
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{{bugs}}
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There are at least two bugs involved with this flag.
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* If this flag is not specified, depending on the number of entires in {{f|AllowableUnits|link}}, some of the units cannot be selected during loadout (they appear to have invalid cost).
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* Defining a limit for a unit, then selecting the maximum number of those units in the loadout, will prevent those units from appearing with the Dropship. If there are no other units, the Dropship won't appear at all.
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== See Also ==
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* [[Dropship loadout]]
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* [[StartingDropships]]
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* [[AllowableUnits]]

Latest revision as of 22:20, 28 September 2022

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AllowableUnitMaximums
File(s): Maps
Values: Comma-separated list of integers.
Default: -1 for any entry in AllowableUnits
Applicable to: Basic


Specified in a map's Basic section in conjunction with StartingDropships and AllowableUnits. The value is a comma-separated list that has the same number of entries as AllowableUnits. Each entry defines how many of the corresponding unit the player can select for dropship reinforcement using the Dropship loadout feature. Positive integer sets a limit, while -1 signifies no limit, although a practical limit of 15 exists anyway due to a maximum of three available Dropships, each with five passenger slots. By default the player can select an unlimited number of units, including build-limited units like the Cyborg Commando in Tiberian Sun and Tanya in Yuri's Revenge, and this flag provides a way to maintain the limitations for the reinforcements.

Cc alert.png Bugs/Side-Effects/Unexpected Limitations

There are at least two bugs involved with this flag.

  • If this flag is not specified, depending on the number of entires in AllowableUnits, some of the units cannot be selected during loadout (they appear to have invalid cost).
  • Defining a limit for a unit, then selecting the maximum number of those units in the loadout, will prevent those units from appearing with the Dropship. If there are no other units, the Dropship won't appear at all.

See Also