ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

Difference between revisions of "AllowableUnitMaximums"

From ModEnc
Jump to: navigation, search
 
(Re-write, needs categories for map ini files.)
Line 1: Line 1:
{{DeeZireInclusion}}<br />
+
{{Flag
Specifies the maximum number of each of the units stated in the AllowableUnits= comment which can be made available for the player to use in the Dropship Loadout feature. Takes the form of a list, with each number in the list representing how many units are available to the player. As in the RULES file, a value of -1 represents no limit. Each number in this comment must correspond to a unit in the AllowableUnits= comment, so there is one quantity for each unit stated. Note that any BuildLimit= or TechLevel= restrictions on units do not apply when purchasing units for the Dropships - this comment is the only means by which you can restrict the players' reinforcements (or enhance their existing ones by giving them more units for which there is a BuildLimit= in place or to which they do not have access).
+
|name={{PAGENAME}}
 +
|files=
 +
|values=comma seperated list
 +
|special=None
 +
|default=
 +
|types=
 +
|games=[[TS]], [[RA2]], [[YR]]
 +
}}
 +
 
 +
Specified in a maps [Basic] section in conjunction with [[StartingDropships]] and [[AllowableUnits]]. The value is a comma seperated list that has the same number of entries as [[AllowableUnits]]. Each entry sets the limit on how many of each unit the player can select for dropship reinforcement using the [[Dropship loadout]] feature. By default the player can select an unlimited number of each unit, including units like the Cyborg Commando in TS and Tanya in YR and this entry provides a way to maintain the limitations for the reinforcements. Each entry in the list sets the limit for the corresponding unit in the [[AllowableUnits]] list and is an positive integer value specifying the number of that specific unit the player can select. Although a practical limit of 15 exists that is effectively as many as the player wants, the map designer can also specify -1 to signify an unlimited number of that unit can be selected. In conjunction with [[AllowableUnits]], the map designer can adjust specifically what units the player can select and how many.
 +
 
 +
See also:
 +
[[StartingDropships]]
 +
[[AllowableUnits]]

Revision as of 13:58, 2 September 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AllowableUnitMaximums
File(s):
Values: comma seperated list
Special Values: None


Specified in a maps [Basic] section in conjunction with StartingDropships and AllowableUnits. The value is a comma seperated list that has the same number of entries as AllowableUnits. Each entry sets the limit on how many of each unit the player can select for dropship reinforcement using the Dropship loadout feature. By default the player can select an unlimited number of each unit, including units like the Cyborg Commando in TS and Tanya in YR and this entry provides a way to maintain the limitations for the reinforcements. Each entry in the list sets the limit for the corresponding unit in the AllowableUnits list and is an positive integer value specifying the number of that specific unit the player can select. Although a practical limit of 15 exists that is effectively as many as the player wants, the map designer can also specify -1 to signify an unlimited number of that unit can be selected. In conjunction with AllowableUnits, the map designer can adjust specifically what units the player can select and how many.

See also: StartingDropships

AllowableUnits