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Difference between revisions of "AllowedToStartInMultiplayer"

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{{DeeZireInclusion}}<br />
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{{Flag
Can be set to 'yes' or 'no' and determines whether or not this unit can be chosen for allocation to a player as part of their starting forces. The forces given to a player at the start of the game consist of a random selection from all units that do not have this set to 'no'. NOTE: it is best not to set this to 'yes' on units which have Naval=yes set or you may get Internal Errors - the game requires the starting units to be placed adjacent to the MCV in multiplayer mode and this is invariably not on water.
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|name=AllowedToStartInMultiplayer
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|files=rules(md).ini
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|default=yes?
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|values=boolean
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|types=[[vehicleTypes|Vehicles]], [[infantryTypes|Infantry]]
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|ts=yes
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|fs=yes
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|ets=yes
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|ra2=yes
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|yr=yes
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|rp=yes
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}}
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This flag is a switch that enables or disables this unit from beginning the fight as a player-owned object in a skirmish. This should be set to "no" on most objects, especially naval ones. This is to prevent [[IE]]'s, since you usually don't want to have a naval unit on land. This is usually only set to "yes" on each side's most basic infantry and vehicle. This appears to default to "yes", though it may default to "no" for some cases.

Revision as of 22:21, 14 April 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AllowedToStartInMultiplayer
File(s): rules(md).ini
Values: boolean
Default: yes?
Applicable to: Vehicles, Infantry


This flag is a switch that enables or disables this unit from beginning the fight as a player-owned object in a skirmish. This should be set to "no" on most objects, especially naval ones. This is to prevent IE's, since you usually don't want to have a naval unit on land. This is usually only set to "yes" on each side's most basic infantry and vehicle. This appears to default to "yes", though it may default to "no" for some cases.