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Difference between revisions of "AllowedToStartInMultiplayer"

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{{DeeZireInclusion}}<br />
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{{Flag
Can be set to 'yes' or 'no' and determines whether or not this unit can be chosen for allocation to a player as part of their starting forces. The forces given to a player at the start of the game consist of a random selection from all units that do not have this set to 'no'. NOTE: it is best not to set this to 'yes' on units which have Naval=yes set or you may get Internal Errors - the game requires the starting units to be placed adjacent to the MCV in multiplayer mode and this is invariably not on water.
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|files={{Categ|rules(md).ini}}
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|default=yes?
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|values={{values|boolean}}
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|types=[[VehicleTypes]], [[InfantryTypes]]
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|ts=yes
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|fs=yes
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|ets=yes
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|ra2=yes
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|yr=yes
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|rp=yes
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}}
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If set to <code>yes</code> (or omitted, as <code>yes</code> seems to be the default), <code>{{PAGENAME}}</code> allows this unit to be among a player's starting units in a skirmish or multiplayer game. This is usually set on a [[House]]'s basic infantry and tanks.
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Take note that enabling this flag on {{f|Naval|yes|link}} units can lead to [[Internal Error]]s because of these units spawning on land.

Latest revision as of 09:22, 27 November 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AllowedToStartInMultiplayer
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: yes?
Applicable to: VehicleTypes, InfantryTypes


If set to yes (or omitted, as yes seems to be the default), AllowedToStartInMultiplayer allows this unit to be among a player's starting units in a skirmish or multiplayer game. This is usually set on a House's basic infantry and tanks.

Take note that enabling this flag on Naval=yes units can lead to Internal Errors because of these units spawning on land.