ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

Difference between revisions of "AlphaImage"

From ModEnc
Jump to: navigation, search
(Description)
(Using/modifying the effect)
Line 3: Line 3:
  
  
=== Using/modifying the effect ===
 
  
To use/edit/add alternate effects of this type, you'll need the proper palette, that goes from black(#0) to white(#255). To help you, I've uploaded the correct palette in [[Media:alphatst.pal|JASC format]] and [[Media:ALPHATST_ra2.pal|RA2 format]].
 
 
Pallette indecies (0-126) mess up the image, index 127 does nothing, and (128-255) add (index-127) to the lighting.
 
 
Also, you can get the original alphatst.shp [[Media:alphatst.shp|here]].
 
  
 
=== Examples ===
 
=== Examples ===

Revision as of 08:44, 19 August 2005

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AlphaImage
File(s): rules(md).ini
Values: Strings, see below
Special Values: None
Default: none/null
Applicable to: InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes




Examples

The original effect: Alphatst.jpg

Also, see the LOOK DADDY, NO LAG! screenshot.


Credits

Blade - documented this effect and the way image data is rendered onto the map.

DCoder - lag stress test, screenshots, rewrite.

NineBreakerFan - palette conversion to RA2 format and color 127 research.

gamemate - animated SHP & movable object test.

Renegade - custom SHP/gradient tests