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Difference between revisions of "AltImage"

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{{DeeZireInclusion}}<br />
 
{{DeeZireInclusion}}<br />
This is used to specify the alternate image used by this unit when it is attacking. Applies only to SHP based units and should be a valid animation from the [Animations] list and be listed in ART.INI. This remains residual Red Alert 1 where it was used for the V2 Rocket. It does not appear to work since Red Alert 1
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This is used to specify the alternate image used by this unit when it is attacking. Applies only to SHP based units and should be a valid animation from the [Animations] list and be listed in ART.INI. . This remains residual from the Visceroid in Tiberian Sun and it is not known if the logic can work in Red Alert 2.

Revision as of 05:50, 28 January 2010

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AltImage
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




This is used to specify the alternate image used by this unit when it is attacking. Applies only to SHP based units and should be a valid animation from the [Animations] list and be listed in ART.INI. . This remains residual from the Visceroid in Tiberian Sun and it is not known if the logic can work in Red Alert 2.