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Difference between revisions of "AlternateArcticArt"

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m (Fixed applicable file.)
 
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{{DeeZireInclusion}}<br />
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{{Flag
Can be set to 'yes' or 'no' and specifies that this InfantryType has an alternative image to be used in the snow theater. The filename of the arctic image must be the same as the standard image with 'A' on the end. This is only used in Red Alert 2 for the SEAL, where the standard image is SEAL.SHP and the snow theater version is SEALA.SHP.
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|files={{Categ|ini=rules}}
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|values={{values|boolean}}
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|default=no
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|types={{Categ|Objects}}
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|ts=yes
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|fs=yes
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|ets=yes
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|ra2=yes
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|yr=yes
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|rp=yes
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}}
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{{HorizontalBar|Although this flag is parsed on all object types, it only works properly on [[SHP]] art.}}
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Specifies if an alternate [[image]] should be loaded when the current map uses the snow [[theatres|theatre]]. If this is set, the game will add the {{Tt|A}} suffix to the filename (example: {{Tt|1=Image=SEAL}} will use {{Tt|SEAL.SHP}} on most theatres, and {{Tt|SEAL''A''.SHP}} on snow). Both images must have the same amount of frames and be defined in the {{ini|art}} file like all objects.

Latest revision as of 15:15, 11 January 2023

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AlternateArcticArt
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: TechnoTypes: AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes
as well as ObjectTypes: Animations, Projectiles, TMPTiles, OverlayTypes, ParticleSystems, Particles, SmudgeTypes, TerrainTypes and VoxelAnimTypes


Although this flag is parsed on all object types, it only works properly on SHP art.

Specifies if an alternate image should be loaded when the current map uses the snow theatre. If this is set, the game will add the A suffix to the filename (example: Image=SEAL will use SEAL.SHP on most theatres, and SEALA.SHP on snow). Both images must have the same amount of frames and be defined in the art(md).ini file like all objects.