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Difference between revisions of "AlternateFLHX"
From ModEnc
Nighthawk200 (talk | contribs) (Updated with DCoder's info.) |
m (Loads 0 through 4, not 1 through 4) |
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Specifies the firing offset ([[FLH]]) of this object's special weapons, such as ones fired by passengers of {{TTL|OpenTopped|yes}} objects, or mind control lines from {{TTL|InfiniteMindControl|yes}} weapons. It allows logical scattering of firing muzzle anims according to the vehicle design, e.g., making each Battle Fortress passenger fire from a separate gun port as opposed to one shared position.<br> | Specifies the firing offset ([[FLH]]) of this object's special weapons, such as ones fired by passengers of {{TTL|OpenTopped|yes}} objects, or mind control lines from {{TTL|InfiniteMindControl|yes}} weapons. It allows logical scattering of firing muzzle anims according to the vehicle design, e.g., making each Battle Fortress passenger fire from a separate gun port as opposed to one shared position.<br> | ||
− | Only loads | + | Only loads AlternateFLH0 through 4. All others are ignored. |
Revision as of 21:58, 22 February 2008
Flag: | AlternateFLHX |
File(s): | Art(md).ini |
Values: | three comma-separated signed integers |
Special Values: | None |
Default: | 0,0,0 |
Applicable to: | VehicleTypes, AircraftTypes? |
Specifies the firing offset (FLH) of this object's special weapons, such as ones fired by passengers of Template:TTL objects, or mind control lines from Template:TTL weapons. It allows logical scattering of firing muzzle anims according to the vehicle design, e.g., making each Battle Fortress passenger fire from a separate gun port as opposed to one shared position.