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Difference between revisions of "AmbientDamage"

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This flag defines the amount of damage which is inflicted along the trajectory of the weapon. It is completely ignorant of all ownerships, armor classes and other properties that can change the amount of damage. In other words, it will deliver the same amount of damage to all objects it hits. As a real weapon would, it also affects terrain objects, like trees, and overlays.
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This flag defines the amount of damage which is inflicted along the trajectory of the weapon. It is not completely ignorant of all ownerships, armor classes and other properties that can change the amount of damage. In other words, it will obey all damage parameters to determine the damage on the target.

Revision as of 07:25, 9 October 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AmbientDamage
File(s): Rules(md).ini
Values: integer
Default: 0
Applicable to: Weapons


This flag defines the amount of damage which is inflicted along the trajectory of the weapon. It is not completely ignorant of all ownerships, armor classes and other properties that can change the amount of damage. In other words, it will obey all damage parameters to determine the damage on the target.