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Difference between revisions of "Anim"

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m (Fixed broken styling.)
 
Line 25: Line 25:
 
If you specify eight comma-separated values, the game uses them to depict 8 different facings clockwise:
 
If you specify eight comma-separated values, the game uses them to depict 8 different facings clockwise:
  
[M60]
+
<pre>[M60]
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
+
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW</pre>

Latest revision as of 10:18, 29 August 2017

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Anim
File(s): Rules(md).ini
Values: Strings (names of Animations)
Special Values: none
Default: none
Applicable to: Weapons


Specifies the animation to play as "muzzle flash" for this weapon.

Cc documentinfo.png Automatic List Inclusion

Animations used as values for this flag are automatically listed under the internal [Animations] array. However no harm can be done by listing them manually.

Facing-specific animations

(Doesn't apply to Red Alert.) If you specify eight comma-separated values, the game uses them to depict 8 different facings clockwise:

[M60]
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW