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Difference between revisions of "Arcing"

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(Arcing inaccurtacies/effects tested.)
m (Template updated)
Line 3: Line 3:
 
|files={{Categ|Rules(md).ini}}
 
|files={{Categ|Rules(md).ini}}
 
|values=boolean
 
|values=boolean
|special=None
 
 
|default=no
 
|default=no
 
|types={{Categ|Projectile|Projectiles}}
 
|types={{Categ|Projectile|Projectiles}}
|games=[[RA1]], [[TS]], [[RA2]], [[YR]]
+
|ra=yes
 +
|cs=yes
 +
|am=yes
 +
|ts=yes
 +
|fs=yes
 +
|ets=yes
 +
|ra2=yes
 +
|yr=yes
 +
|rp=yes
 
}}
 
}}
  

Revision as of 20:21, 25 February 2007

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Arcing
File(s): Rules(md).ini
Values: boolean
Default: no
Applicable to: Projectiles


If set, this projectile will fly towards its target in an 'arcing' path.

Note: It has been said that this flag also makes the projectile inaccurate. This effect is true in Red Alert at farther ranges. Also Arcing=yes has a tendency to overshoot on the TS Engine when attacking up a cliff at Ranges in excess of 8 cells or higher.