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Difference between revisions of "Arcing"

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(Rewrite, unconfirmed note)
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{{DeeZireInclusion}}<br />
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{{Flag
Can be set to 'yes' or 'no' and specifies that this projectile follows a ballistic pattern, and its travel path is such that it 'arcs' towards its target rather than travels in a straight line. This will make the projectile inherently inaccurate, with the degree of inaccuracy controlled by the BallisticScatter= statement from the [CombatDamage] section.
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|name=Arcing
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|files={{Categ|Rules(md).ini}}
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|values=boolean
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|special=None
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|default=no
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|types={{Categ|Projectile|Projectiles}}
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|games=[[RA1]], [[TS]], [[RA2]], [[YR]]
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}}
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If set, this projectile will fly towards its target in an 'arcing' path.  
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''Note: '' It has been said that this flag also makes the projectile inaccurate. The author of this revision cannot confirm this.

Revision as of 08:41, 7 May 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Arcing
File(s): Rules(md).ini
Values: boolean
Special Values: None
Default: no
Applicable to: Projectiles


If set, this projectile will fly towards its target in an 'arcing' path.

Note: It has been said that this flag also makes the projectile inaccurate. The author of this revision cannot confirm this.