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Difference between revisions of "Arm"

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(Link to LKO's examples)
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{{DeeZireInclusion}}<br />
 
{{DeeZireInclusion}}<br />
 
Specifies an arming delay before this projectile is able to trigger its attached warhead. Defaults to '0', although this appears to have little or no effect in Red Alert 2.
 
Specifies an arming delay before this projectile is able to trigger its attached warhead. Defaults to '0', although this appears to have little or no effect in Red Alert 2.
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==See also==
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*[http://www.ppmsite.com/forum/viewtopic.php?p=495153#495153 LKO demonstrates differences in {{tt|Arm}} values]

Revision as of 13:18, 10 October 2013

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Arm
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




Specifies an arming delay before this projectile is able to trigger its attached warhead. Defaults to '0', although this appears to have little or no effect in Red Alert 2.

See also