Difference between revisions of "Armor"
Nighthawk200 (talk | contribs) m (Template updated) |
(Updated with CORRECT information) |
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+ | ==For TechnoTypes== | ||
{{Flag | {{Flag | ||
|name={{PAGENAME}} | |name={{PAGENAME}} | ||
|files={{Categ|Rules(md).ini}} | |files={{Categ|Rules(md).ini}} | ||
− | |values= | + | |values={{Values|strings|hardcoded values that vary by game}} |
|special=see below | |special=see below | ||
|default=none | |default=none | ||
− | |types={{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}, {{Categ|BuildingTypes | + | |types={{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}, {{Categ|BuildingTypes}} |
|ra=yes | |ra=yes | ||
|cs=yes | |cs=yes | ||
Line 16: | Line 17: | ||
|rp=yes | |rp=yes | ||
}} | }} | ||
+ | For [[TechnoTypes]], this flag specifies the [[Armor_types|armor class]] of the object. | ||
− | == In | + | ==For [Powerups]== |
+ | {{Flag | ||
+ | |name={{PAGENAME}} | ||
+ | |files={{Categ|Rules(md).ini}} | ||
+ | |values={{co|'''X'''|red}},{{co|'''Y'''|purple}},{{co|'''Z'''|orange}},{{co|'''S'''|teal}} (For an explanation of this flag's parameters, see {{tt|[[Powerups|[Powerups]]]}}) | ||
+ | |default=unknown | ||
+ | |types={{Categ|Powerups}} | ||
+ | |ra=yes | ||
+ | |cs=yes | ||
+ | |am=yes | ||
+ | |ts=yes | ||
+ | |fs=yes | ||
+ | |ets=yes | ||
+ | |ra2=yes | ||
+ | |yr=yes | ||
+ | |rp=yes | ||
+ | }} | ||
+ | |||
+ | '''Values for {{co|S|teal}}:''' {{Values|floats}}. | ||
+ | |||
+ | If the unit collecting this powerup crate already has upgraded armor, the crate will give the effect defined by the {{tt|[[Money#For_.5BPowerups.5D|Money]]}} powerup. Otherwise, all units within {{TTL|CrateRadius}} cells from this powerup crate gain upgraded armor if they haven't already. | ||
+ | |||
+ | ===In Red Alert=== | ||
+ | {{TTL|Verses}} values of [[Warheads]] that are damaging units with upgraded armor are multiplied by {{co|'''S'''|teal}}. | ||
+ | |||
+ | ===In Tiberian Sun=== | ||
+ | This powerup functions as it does it Red Alert. | ||
− | + | '''Fun Fact:''' The following code is from unmodded {{Ts}}: | |
+ | <pre>Armor=33,ARMOR,2.0</pre> | ||
+ | This means that upgraded armor is actually detrimental, as it causes {{tt|Warheads}} to be twice effective against the supposedly "upgraded" units. | ||
− | == In | + | ===In Red Alert 2=== |
+ | Damage dealt to units with upgraded armor is divided by {{co|'''S'''|teal}}. | ||
− | + | __NOTOC__ |
Revision as of 07:03, 12 April 2008
For TechnoTypes
Flag: | Armor |
File(s): | Rules(md).ini |
Values: | Strings: Normal text. (Limited to: hardcoded values that vary by game) |
Special Values: | see below |
Default: | none |
Applicable to: | InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes |
For TechnoTypes, this flag specifies the armor class of the object.
For [Powerups]
Flag: | Armor |
File(s): | Rules(md).ini |
Values: | X,Y,Z,S (For an explanation of this flag's parameters, see [Powerups]) |
Default: | unknown |
Applicable to: | Powerups |
Values for S: Floating point values: Any decimal number (clearer range should be added in Template:Values).
.
If the unit collecting this powerup crate already has upgraded armor, the crate will give the effect defined by the Money powerup. Otherwise, all units within Template:TTL cells from this powerup crate gain upgraded armor if they haven't already.
In Red Alert
Template:TTL values of Warheads that are damaging units with upgraded armor are multiplied by S.
In Tiberian Sun
This powerup functions as it does it Red Alert.
Fun Fact: The following code is from unmodded Tiberian Sun:
Armor=33,ARMOR,2.0
This means that upgraded armor is actually detrimental, as it causes Warheads to be twice effective against the supposedly "upgraded" units.
In Red Alert 2
Damage dealt to units with upgraded armor is divided by S.