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Difference between revisions of "ArmorAircraftMult"

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(Obsolete, as far as I can tell.)
m (Correcting the template, while I'm at it.)
 
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{{Flag
 
{{Flag
 
|name={{PAGENAME}}
 
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
+
|files={{Categ|ini=rules}}
|values=percentage / float
+
|values={{values|percentages}}
 
|default=1.0
 
|default=1.0
 
|types={{Categ|Countries}}
 
|types={{Categ|Countries}}

Latest revision as of 00:03, 21 June 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: ArmorAircraftMult
File(s): rules(md).ini
Values: Percentages: Either a direct percentage (e.g. "50%"), or a floating point value (e.g. "0.5").
Default: 1.0
Applicable to: Countries


If used this tag defines a multiplier by which the armor value of all aircraft owned by the respective house will be multiplied. For example,

[France]
ArmorAircraftMult=1.5

This would multiply the armor of all aircraft owned by France by 1.5 (50%), so if the aircraft originally had 100 armor, it would now have 150 armor.

The value can either be specified as a floating point number, (i.e. 1.2 or 1.4) or as a percentage value (i.e. 20% or 40%).

See Also