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Difference between revisions of "ArmorAircraftMult"

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{{DeeZireInclusion}}<br />
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{{Flag
Determine the multiplier to the Armor= value of the relevant objects when produced by this house.
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|name=ArmorAircraftMult
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|files={{Categ|Rules(md).ini}}
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|values=percentage / float
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|special=None
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|default=None
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|types=[[Countries]]|
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|games=[[RA2]], [[YR]]
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}}
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If used this tag defines a multiplier by which the armor value of all aircraft owned by the respective house will be multiplied. For example,
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[France]
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ArmorAircraftMult=.5
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This would multiply the armor of all aircraft owned by France by .5 (50%), so if the aircraft originally had 100 armor, it would now have 150 armor.
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The value can either be specified as a floating point number, (i.e. .2 or .4) or as a percentage value (i.e. 20% or 40%).
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[[Category:Rules(md).ini Flags]]

Revision as of 20:16, 25 May 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: ArmorAircraftMult
File(s): Rules(md).ini
Values: percentage / float
Special Values: None
Default: None
Applicable to: Countries


If used this tag defines a multiplier by which the armor value of all aircraft owned by the respective house will be multiplied. For example,

[France]
ArmorAircraftMult=.5

This would multiply the armor of all aircraft owned by France by .5 (50%), so if the aircraft originally had 100 armor, it would now have 150 armor.

The value can either be specified as a floating point number, (i.e. .2 or .4) or as a percentage value (i.e. 20% or 40%).