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Difference between revisions of "ArmorAircraftMult"

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  [France]
 
  [France]
  ArmorAircraftMult=.5
+
  ArmorAircraftMult=1.5
  
This would multiply the armor of all aircraft owned by France by .5 (50%), so if the aircraft originally had 100 armor, it would now have 150 armor.
+
This would multiply the armor of all aircraft owned by France by 1.5 (50%), so if the aircraft originally had 100 armor, it would now have 150 armor.
  
The value can either be specified as a floating point number, (i.e. .2 or .4) or as a percentage value (i.e. 20% or 40%).
+
The value can either be specified as a floating point number, (i.e. 1.2 or 1.4) or as a percentage value (i.e. 20% or 40%).
  
 
[[Category:Rules(md).ini Flags]]
 
[[Category:Rules(md).ini Flags]]

Revision as of 21:51, 1 June 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: ArmorAircraftMult
File(s): Rules(md).ini
Values: percentage / float
Special Values: None
Default: None
Applicable to: Countries


If used this tag defines a multiplier by which the armor value of all aircraft owned by the respective house will be multiplied. For example,

[France]
ArmorAircraftMult=1.5

This would multiply the armor of all aircraft owned by France by 1.5 (50%), so if the aircraft originally had 100 armor, it would now have 150 armor.

The value can either be specified as a floating point number, (i.e. 1.2 or 1.4) or as a percentage value (i.e. 20% or 40%).