Difference between revisions of "Armory"
m (More minor fixes)
(reworded bugs, added note on cloning)
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When an infantry unit enters an Armory it
When an infantry unit enters an Armory it and a short time in the upper left corner of the buildingdoes not move away from the building is order to the unit and move away
from the units are (see above) then the next unit will enter automatically as soon as the unit ahead of it
Revision as of 00:12, 15 April 2008
|Values:||Boolean values: yes or no, true or false, 1 or 0|
This determines whether the building will automatically promote any infantry that enter it to Elite status. The Template:TTL flag on the building can be used to restrict the number of infantry that can be promoted by this armory. Once it has promoted this number of infantry it is no longer functional. Multiple units can be selected at once and ordered into the armory, this causes them to form a "queue", similar to when multiple units are ordered into a transport, and wait for the people ahead of them to finish in the armory before entering.
When an infantry unit enters an Armory it dissappears and reappears a short time later in the upper left corner of the building. Unfortuantely, the unit does not move away from the building when it exits. The unit is partially obscured by the building and can be difficult to mouse-over the correct part of the screen in order to click to select the unit and move it away manually. Units that have just exited the building will also block other units from being ordered to enter until the offending unit is moved away (however if units are already queuing for the building (see above) then the next unit in the queue will enter automatically as soon as the unit ahead of it is moved out of the way).By making the Armory a Template:TTL you are able to set a rally point in order to avoid the above problem, however doing so will cause any BuildingTypes you have with Template:TTL set to spawn a copy of the newly-promoted unit (unpromtoed of course) as if you had just trained it.