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Difference between revisions of "Artillary"

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m (Oops. I shouldn't rush things.)
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|ares=yes
 
|ares=yes
 
}}
 
}}
This flag acts similar to [[TickTank]] and [[IsJuggernaut]] as they control the direction a unit will turn to before deploying into a structure. When enabled on a [[BuildingType}}, any unit that deploys into said building will turn to face the Nort-East direction before deploying.
+
This flag acts similar to [[TickTank]] and [[IsJuggernaut]] as they control the direction a unit will turn to before deploying into a structure. When enabled on a [[BuildingType]], any unit that deploys into said building will turn to face the Nort-East direction before deploying.
  
 
<i>'''Note''': This tag '''is''' valid despite the spelling error. Using 'Artillery' instead of 'Artillary' will not work.</i>
 
<i>'''Note''': This tag '''is''' valid despite the spelling error. Using 'Artillery' instead of 'Artillary' will not work.</i>

Revision as of 17:02, 29 September 2011

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Artillary
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: 0
Applicable to: BuildingTypes


This flag acts similar to TickTank and IsJuggernaut as they control the direction a unit will turn to before deploying into a structure. When enabled on a BuildingType, any unit that deploys into said building will turn to face the Nort-East direction before deploying.

Note: This tag is valid despite the spelling error. Using 'Artillery' instead of 'Artillary' will not work.