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Assaulter

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Revision as of 20:50, 23 February 2016 by TAK02 (talk | contribs) (A small description of how Assaulters clear out buildings)
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Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Assaulter
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: InfantryTypes


Can either be set to yes or no. This tag determines wether the infantrytype it is assigned to can enter garrisoned structures and clear the building of its occupants. The InfantryType will use its primary weapon to clear the building, and can be assigned to play a specific animation when assaulting, through the AssaultAnim= tag.

The Infantry enters the building, then exits without a scratch. The occupants vanish without a trace.

This tag is unused in Red Alert 2 and Yuri's Revenge. It was originally assigned to the Soviet Tesla Trooper and the allied Navy SEAL, however.

If an infantry is an Assaulter, it cannot also be an Agent or an Engineer without confusing the game. Pick your assaulter carefully!