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Difference between revisions of "AttackCursorOnFriendlies"

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{{DeeZireInclusion}}<br />
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{{Flag
Can be set 'yes' or 'no' and determines if this unit can legally attack objects from the same side. It will accept a command to attack a friendly object from the player, but will not consider friendly units in its threat scan (thus will not automatically attack friendly objects).
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|files={{Categ|ini=rules}}
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|values={{values|Booleans}}
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|default=no
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|types={{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}, {{Categ|BuildingTypes}}
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|yr=yes
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|ra2=yes
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}}
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Determines whether this unit is able to legally issue an attack on friendly units without a force fire command to do so. Does not include friendly units in the unit's threat scan.

Latest revision as of 08:44, 20 August 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AttackCursorOnFriendlies
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes


Determines whether this unit is able to legally issue an attack on friendly units without a force fire command to do so. Does not include friendly units in the unit's threat scan.