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AttackDelay

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Revision as of 08:31, 20 August 2009 by Beowulf (talk | contribs)
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Flag: AttackDelay
File(s): rules(md).ini
Values: Floating Point Numbers
Applicable to: AI


The delay, in minutes, before the AI launches its first attack. AttackDelay only applies to the first attack of the game, the rest follow Template:TTL.

Red Alert & Expansions

Like Template:TTL, Red Alert, and its expansions, uses this value for launching its first attack of the game.

Tiberian Sun & Red Alert 2

Also like Template:TTL, Tiberian Sun and Red Alert 2, and their respective expansions, drop this in favor of Template:TTL, which assesses which opponent the AI will attack.