ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

Difference between revisions of "AutoCrush"

From ModEnc
Jump to: navigation, search
m (Replacing Template:TTL with Template:F.)
 
Line 1: Line 1:
 
{{DeeZireInclusion}}<br />
 
{{DeeZireInclusion}}<br />
Determines the IQ level required by a house before its units with {{TTL|Crusher|yes}} set will automatically try to crush nearby enemy units that have {{TTL|Crushable|yes}} set. Applies only to land based vehicles.
+
Determines the IQ level required by a house before its units with {{f|Crusher|yes|link}} set will automatically try to crush nearby enemy units that have {{f|Crushable|yes|link}} set. Applies only to land based vehicles.

Latest revision as of 08:27, 27 November 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AutoCrush
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




Determines the IQ level required by a house before its units with Crusher=yes set will automatically try to crush nearby enemy units that have Crushable=yes set. Applies only to land based vehicles.