ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

Difference between revisions of "BarrelExplode"

From ModEnc
Jump to: navigation, search
 
m (Replacing Template:TTL with Template:F.)
 
(4 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{DeeZireInclusion}}<br />
+
{{Flag
This specifies the animation to display when barrels explode. The animation must be from the [Animations] list and be defined in ART.INI.
+
|name={{PAGENAME}}
 +
|files={{Categ|Rules(md).ini}}
 +
|values=string (name of [[Animation]])
 +
|default=none
 +
|types={{FlagMoved|TS/FS/RA2}}
 +
|ts=yes
 +
|fs=yes
 +
|ets=yes
 +
|ra2=yes
 +
|yr=yes
 +
|rp=yes
 +
}}
 +
 
 +
This flag specifies an [[Animation]] that is played when an [[OverlayType]] with {{f|Explodes|yes|link}} is destroyed.

Latest revision as of 09:27, 27 November 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: BarrelExplode
File(s): Rules(md).ini
Values: string (name of Animation)
Default: none
Applicable to: AudioVisual (TS/FS/RA2) , General (YR)


This flag specifies an Animation that is played when an OverlayType with Explodes=yes is destroyed.