ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

Difference between revisions of "BarrelParticle"

From ModEnc
Jump to: navigation, search
(Rewrite, question)
(Corrected a link, added NeedTesting)
Line 1: Line 1:
 
{{Flag
 
{{Flag
|name=BarrelParticle
+
|name={{PAGENAME}}
 
|files={{Categ|Rules(md).ini}}
 
|files={{Categ|Rules(md).ini}}
 
|values=Strings (names of ParticleSystems)
 
|values=Strings (names of ParticleSystems)
Line 9: Line 9:
 
}}
 
}}
  
Specifies a [[ParticleSystem]] that is spawned after a barrel explosion. While the rules comments in TS through YR mention a flag called <tt>Barrel=</tt>, it is not mentioned in any game executable, thus posing a question of how does the game determine what object is considered a barrel, and questioning the validity of this flag.
+
Specifies a [[ParticleSystems|ParticleSystem]] that is spawned after a barrel explosion. {{NeedTesting}}
 +
While the rules comments in TS through YR mention a flag called {{TTL|Barrel}}, it is not mentioned in any game executable, thus posing a question of how does the game determine what object is considered a barrel, and questioning the validity of this flag.

Revision as of 13:00, 16 July 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: BarrelParticle
File(s): Rules(md).ini
Values: Strings (names of ParticleSystems)
Special Values: None
Default: null
Applicable to: AudioVisual (TS/RA2) , General (YR)


Specifies a ParticleSystem that is spawned after a barrel explosion. Template:NeedTesting

While the rules comments in TS through YR mention a flag called Template:TTL, it is not mentioned in any game executable, thus posing a question of how does the game determine what object is considered a barrel, and questioning the validity of this flag.