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Difference between revisions of "BarrelParticle"

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(Update as per V7's Explodes edit)
m (a few additions and minor fixes)
Line 2: Line 2:
 
|name={{PAGENAME}}
 
|name={{PAGENAME}}
 
|files={{Categ|Rules(md).ini}}
 
|files={{Categ|Rules(md).ini}}
|values=Strings (names of ParticleSystems)
+
|values=string (name of ParticleSystem)
 
|special=None
 
|special=None
 
|default=None
 
|default=None
|types={{FlagMoved|TS/RA2}}
+
|types={{FlagMoved|TS/FS/RA2}}
|games=[[TS]], [[RA2]], [[YR]]
+
|games=[[TS]], [[FS]], [[RA2]], [[YR]]
 
}}
 
}}
  
Specifies a [[ParticleSystems|ParticleSystem]] that is spawned after an [[OverlayType]] with {{TTL|Explodes|yes}} is destroyed.
+
Specifies a [[ParticleSystems|ParticleSystem]] that is spawned after an [[OverlayType]] with {{TTL|Explodes|yes}} is destroyed. {{tt|BarrelParticle}}= '''must''' be a valid particle system, listed in [{{TTL|ParticleSystems}}], otherwise an [[Internal Error]] may occur.

Revision as of 11:15, 10 September 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: BarrelParticle
File(s): Rules(md).ini
Values: string (name of ParticleSystem)
Special Values: None
Default: None
Applicable to: AudioVisual (TS/FS/RA2) , General (YR)


Specifies a ParticleSystem that is spawned after an OverlayType with Template:TTL is destroyed. BarrelParticle= must be a valid particle system, listed in [[[:Template:TTL]]], otherwise an Internal Error may occur.