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Difference between revisions of "BarrelParticle"

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(Corrected a link, added NeedTesting)
m (Replacing Template:TTL with Template:F.)
 
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|name={{PAGENAME}}
 
|name={{PAGENAME}}
 
|files={{Categ|Rules(md).ini}}
 
|files={{Categ|Rules(md).ini}}
|values=Strings (names of ParticleSystems)
+
|values=string (name of ParticleSystem)
|special=None
+
|default=None
|default=null
+
|types={{FlagMoved|TS/FS/RA2}}
|types={{FlagMoved|TS/RA2}}
+
|ts=yes
|games=[[TS]], [[RA2]], [[YR]]
+
|fs=yes
 +
|ets=yes
 +
|ra2=yes
 +
|yr=yes
 +
|rp=yes
 
}}
 
}}
  
Specifies a [[ParticleSystems|ParticleSystem]] that is spawned after a barrel explosion. {{NeedTesting}}
+
Specifies a [[ParticleSystems|ParticleSystem]] that is spawned after an [[OverlayType]] with {{f|Explodes|yes|link}} is destroyed. {{tt|BarrelParticle}}= '''must''' be a valid particle system, listed in [{{f|ParticleSystems|link}}], otherwise an [[Internal Error]] may occur.
While the rules comments in TS through YR mention a flag called {{TTL|Barrel}}, it is not mentioned in any game executable, thus posing a question of how does the game determine what object is considered a barrel, and questioning the validity of this flag.
 

Latest revision as of 09:28, 27 November 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: BarrelParticle
File(s): Rules(md).ini
Values: string (name of ParticleSystem)
Default: None
Applicable to: AudioVisual (TS/FS/RA2) , General (YR)


Specifies a ParticleSystem that is spawned after an OverlayType with Explodes=yes is destroyed. BarrelParticle= must be a valid particle system, listed in [ParticleSystems], otherwise an Internal Error may occur.