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Difference between revisions of "BarrelParticle"

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m (Replacing Template:TTL with Template:F.)
 
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{{DeeZireInclusion}}<br />
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{{Flag
Lists the particle system to display as debris from barrel explosions. The animation must be from the [ParticleSystems] list and be defined in ART.INI.
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|name={{PAGENAME}}
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|files={{Categ|Rules(md).ini}}
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|values=string (name of ParticleSystem)
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|default=None
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|types={{FlagMoved|TS/FS/RA2}}
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|ts=yes
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|fs=yes
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|ets=yes
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|ra2=yes
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|yr=yes
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|rp=yes
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}}
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Specifies a [[ParticleSystems|ParticleSystem]] that is spawned after an [[OverlayType]] with {{f|Explodes|yes|link}} is destroyed. {{tt|BarrelParticle}}= '''must''' be a valid particle system, listed in [{{f|ParticleSystems|link}}], otherwise an [[Internal Error]] may occur.

Latest revision as of 09:28, 27 November 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: BarrelParticle
File(s): Rules(md).ini
Values: string (name of ParticleSystem)
Default: None
Applicable to: AudioVisual (TS/FS/RA2) , General (YR)


Specifies a ParticleSystem that is spawned after an OverlayType with Explodes=yes is destroyed. BarrelParticle= must be a valid particle system, listed in [ParticleSystems], otherwise an Internal Error may occur.