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Difference between revisions of "BarrelParticle"

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(Rewrite, question)
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{{DeeZireInclusion}}<br />
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{{Flag
Lists the particle system to display as debris from barrel explosions. The animation must be from the [ParticleSystems] list and be defined in ART.INI.
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|name=BarrelParticle
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|files={{Categ|Rules(md).ini}}
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|values=Strings (names of ParticleSystems)
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|special=None
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|default=null
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|types={{FlagMoved|TS/RA2}}
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|games=[[TS]], [[RA2]], [[YR]]
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}}
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Specifies a [[ParticleSystem]] that is spawned after a barrel explosion. While the rules comments in TS through YR mention a flag called <tt>Barrel=</tt>, it is not mentioned in any game executable, thus posing a question of how does the game determine what object is considered a barrel, and questioning the validity of this flag.

Revision as of 11:47, 8 May 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: BarrelParticle
File(s): Rules(md).ini
Values: Strings (names of ParticleSystems)
Special Values: None
Default: null
Applicable to: AudioVisual (TS/RA2) , General (YR)


Specifies a ParticleSystem that is spawned after a barrel explosion. While the rules comments in TS through YR mention a flag called Barrel=, it is not mentioned in any game executable, thus posing a question of how does the game determine what object is considered a barrel, and questioning the validity of this flag.