ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

Difference between revisions of "BaseNormal"

From ModEnc
Jump to: navigation, search
m (See also)
m (styleguide inconsistencies)
Line 10: Line 10:
 
}}
 
}}
  
After constructing a building in-game you are only allowed to place it near your existing {{TTL|Structures}}. There are two flags that control this.
+
After constructing a building in-game you are only allowed to place it near your existing [[structures]].
One flag goes on the building you are placing and that flag is {{TTL|Adjacent}}<tt>=</tt>.
 
The other flag goes on all other {{TTL|BuildingTypes}} and that is <tt>BaseNormal=</tt>.
 
If <tt>BaseNormal=yes</tt> is set (default) on a {{TTL|BuildingType}} then you will be able to place the new building near to it. The {{TTL|BuildingType}} with <tt>BaseNormal=yes</tt> set is said to 'extend the acceptable base building adjaceny'.
 
  
If <tt>BaseNormal=no</tt> is set on a {{TTL|BuildingType}} then you will not be able to place the new building near to it (unless other {{TTL|BuildingTypes}} exist nearby which themselves have <tt>BaseNormal=yes</tt> set).
+
If {{TTL|BaseNormal|yes}} is set on a [[BuildingType]] then you will be able to place the new building near to it (assuming you own the existing [[BuildingType]]).
  
Because <tt>BaseNormal=</tt> defaults to yes, it was only natural that the developers would forget to add <tt>BaseNormal=no</tt> to some {{TTL|BuildingTypes}}. Most obvious are two of the {{TTL|Armory}} buildings; Yuri's Psychic Tower (YAPSYT) and the Allied Gap Generator (GAGAP). Both of these mistakes are corrected in the {{TTL|UMP}}.
+
If {{TTL|BaseNormal|no}} is set on a [[BuildingType]] then you will not be able to place the new building near to it (unless other [[BuildingTypes]] exist nearby which themselves have {{TTL|BaseNormal|yes}} set).
  
== See also ==
+
It was only natural that the developers would forget to add {{TTL|BaseNormal|no}} to some [[BuildingTypes]]. Most obvious are two of the [[Armory|Armory buildings]]; Yuri's Psychic Tower (YAPSYT) and the Allied Gap Generator (GAGAP). Both of these mistakes are corrected in the [[UMP]].
 +
 
 +
=See also=
 
*{{TTL|Adjacent}}
 
*{{TTL|Adjacent}}
 
*{{TTL|EligibileForAllyBuilding}}
 
*{{TTL|EligibileForAllyBuilding}}
 
*{{TTL|IsBase}}
 
*{{TTL|IsBase}}

Revision as of 20:18, 14 April 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: BaseNormal
File(s): Rules(md).ini
Values: boolean (yes/no or true/false)
Default: yes
Applicable to: BuildingTypes


After constructing a building in-game you are only allowed to place it near your existing structures.

If Template:TTL is set on a BuildingType then you will be able to place the new building near to it (assuming you own the existing BuildingType).

If Template:TTL is set on a BuildingType then you will not be able to place the new building near to it (unless other BuildingTypes exist nearby which themselves have Template:TTL set).

It was only natural that the developers would forget to add Template:TTL to some BuildingTypes. Most obvious are two of the Armory buildings; Yuri's Psychic Tower (YAPSYT) and the Allied Gap Generator (GAGAP). Both of these mistakes are corrected in the UMP.

See also