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Difference between revisions of "BerzerkAllowed"

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{{DeeZireInclusion}}<br />
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{{Flag
Can be set to 'yes' or 'no'. This determines whether or not units with Cyborg=yes set go berserk when they reach half damage (in other words they start to equally consider friendly units as targets in their threat scan). Although this is parsed in Red Alert 2 I have not seen any effect of it when used, however you can attach this tag to an InfantryType for a neat visual effect - see the BerzerkAllowed= tag in the [InfantryTypes] section.
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|name=BerzerkAllowed
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|files={{Categ|Rules(md).ini}}
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|values={{values|boolean}}
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|default=no
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|types={{Categ|CombatDamage}}
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|ts=yes
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|fs=yes
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|ra2=yes
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|yr=yes
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|ra2obsolete=yes
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}}
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in {{Ts}}, defines whether [[InfantryTypes]] with {{f|Cyborg|yes|link}} will go berzerk when they are damaged and their health drops below {{sl|AudioVisual|ConditionYellow}}. Berzerking units can be controlled, but they consider friendly units (not buildings) as targets in their threat scan and will attack them automatically.
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There is no way to stop a unit from berzerking.
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This flag does not affect the behavior of the ''Go Berzerk'' script action 2 and map action 91.
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In {{Ra2}} and {{Yr}} this tag is parsed, but the logic that enables berserk on damaged infantry is missing.

Latest revision as of 23:57, 24 March 2013

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: BerzerkAllowed
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: CombatDamage

Cc cnrdelete-all.pngLogic related to BerzerkAllowed, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.



in Tiberian Sun, defines whether InfantryTypes with Cyborg=yes will go berzerk when they are damaged and their health drops below [AudioVisual]ConditionYellow=. Berzerking units can be controlled, but they consider friendly units (not buildings) as targets in their threat scan and will attack them automatically.

There is no way to stop a unit from berzerking.

This flag does not affect the behavior of the Go Berzerk script action 2 and map action 91.

In Red Alert 2 and Yuri's Revenge this tag is parsed, but the logic that enables berserk on damaged infantry is missing.