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BerzerkAllowed

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Revision as of 06:59, 10 December 2009 by Renegade (talk | contribs) (Types not sections)
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DZ for InfantryTypes

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: BerzerkAllowed
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




Defaults to 'no'. If you set this to 'yes' on an InfantryType , and you have enabled this unit as a 'cyborg' (see the Cyborg= entry for more details) then the unit will emit sparks when it is badly damaged as a visual effect. Despite the name of the tag, this does not make the unit go berserk.

DZ in rules1/Particle System Defaults

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: BerzerkAllowed
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




Can be set to 'yes' or 'no'(defaults to 'no'). This determines whether or not units with Cyborg=yes set go berserk when they reach half damage (in other words they start to equally consider friendly units as targets in their threat scan). Although this is parsed in Red Alert 2, it does not make the unit go berserk, however you can attach this tag to an InfantryType so it will emit sparks when it is badly damaged as a visual effect - see the BerzerkAllowed= tag in the [InfantryTypes] section.