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Difference between revisions of "Bib"

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==In {{ra}} to {{am}}==
 
==In {{ra}} to {{am}}==
  
Any [[BuildingType|building]] with this flag set to yes gains an additional "bib" as a part of its image. A bib is a special [[SmudgeTypes|smudge]] attached to the south side of the building. This allows When placing the building, the bib makes up a part of the building's [[foundation|footprint]]. However, it is not considered part of the building's "hitbox", meaning it cannot be targeted nor damaged, although it will disappear once the building is destroyed.
+
Any [[BuildingType|building]] with this flag set to yes gains an additional "bib" as a part of its image. A bib is a special [[SmudgeTypes|smudge]] attached to the south side of the building. When placing the building, the bib makes up a part of the building's [[foundation|footprint]]. However, it is not considered part of the building's "hitbox", meaning it cannot be targeted nor damaged, although it will disappear once the building is destroyed.
  
 
'''Note''': There's no 'bib' image for [[BuildingType|building]] [[foundation|foundations]] with a width of 1.
 
'''Note''': There's no 'bib' image for [[BuildingType|building]] [[foundation|foundations]] with a width of 1.
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==In {{ts}} to {{yr}}==
 
==In {{ts}} to {{yr}}==
  
If set, all [[cells]] on the south-east edge of this building's [[foundation]] are rendered passable to [[VehicleTypes|vehicles]] (note: ''not'' [[InfantryTypes|infantry]]). This is particularly used by Refineries and War Factories in the unmodified games, but works on any building and foundation.
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If set, all [[cells]] on the east (bottom-right) edge of this building's [[foundation]] are rendered passable to [[VehicleTypes|vehicles]] (note: ''not'' [[InfantryTypes|infantry]]). This is particularly used by Refineries and War Factories in the unmodified games, but works on any building and foundation.
  
 
Unlike in {{ra}}, here the bib is simply a section of the building rendered passable, not an external object. This also means the bib is still part of the building's hitbox and can be damaged.
 
Unlike in {{ra}}, here the bib is simply a section of the building rendered passable, not an external object. This also means the bib is still part of the building's hitbox and can be damaged.

Latest revision as of 17:52, 24 August 2023

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Bib
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: No
Applicable to: BuildingTypes


In Red Alert to Aftermath

Any building with this flag set to yes gains an additional "bib" as a part of its image. A bib is a special smudge attached to the south side of the building. When placing the building, the bib makes up a part of the building's footprint. However, it is not considered part of the building's "hitbox", meaning it cannot be targeted nor damaged, although it will disappear once the building is destroyed.

Note: There's no 'bib' image for building foundations with a width of 1.

In Tiberian Sun to Yuri's Revenge

If set, all cells on the east (bottom-right) edge of this building's foundation are rendered passable to vehicles (note: not infantry). This is particularly used by Refineries and War Factories in the unmodified games, but works on any building and foundation.

Unlike in Red Alert, here the bib is simply a section of the building rendered passable, not an external object. This also means the bib is still part of the building's hitbox and can be damaged.

See Also