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Difference between revisions of "Bright"

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(Rewrite)
(Silly me...)
Line 5: Line 5:
 
|special=None
 
|special=None
 
|default=no
 
|default=no
|types={{Categ|Warhead|Warheads}}
+
|types={{Categ|Weapon|Weapons}}, {{Categ|Warhead|Warheads}}
 
|games=[[TS]], [[RA2]], [[YR]]
 
|games=[[TS]], [[RA2]], [[YR]]
 
}}
 
}}
  
Specifies whether or not this warhead creates a light flash when it detonates. If {{TTL|Bullets|yes}} is set on the weapon, the flash persists for as long as the weapon keeps firing, instead of just flashing at the moment of impact.
+
Specifies whether or not this weapon/warhead creates a light flash when it detonates.
  
 
+
In RA2/YR, if {{TTL|Bullets|yes}} is set on the weapon, the flash persists for as long as the weapon keeps firing, instead of just flashing at the moment of impact.
{{BadComment}}
 
This flag, despite being present on certain weapons, only works on Warheads.
 

Revision as of 14:11, 13 July 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Bright
File(s): Rules(md).ini
Values: boolean
Special Values: None
Default: no
Applicable to: Weapons, Warheads


Specifies whether or not this weapon/warhead creates a light flash when it detonates.

In RA2/YR, if Template:TTL is set on the weapon, the flash persists for as long as the weapon keeps firing, instead of just flashing at the moment of impact.