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Difference between revisions of "Bright"

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(In TS, only Bright on Weapon has an effect.)
 
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{{DeeZireInclusion}}<br />
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{{Flag
Can be set to 'yes' or 'no' - defaults to 'no' but if set to 'yes' this specifies that a short flash of combat light should be displayed at the point of impact of the warhead. The exception to this is when Bullets=yes is also set on the warhead.
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|name={{PAGENAME}}
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|files={{Categ|Rules(md).ini}}
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|values={{values|Booleans}}
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|default=no
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|types=In TS and FS, only {{Categ|Weapon|Weapons}}; in RA2/YR, both {{Categ|Weapon|Weapons}} and {{Categ|Warhead|Warheads}}
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|ts=yes
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|fs=yes
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|ets=yes
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|ra2=yes
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|yr=yes
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|rp=yes
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}}
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Specifies whether or not this [[weapon]] (or, in RA2/YR, [[warhead]]) creates a light flash when it detonates.
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== In {{ra2}} and {{yr}} ==
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If {{f|Bullets|yes|link}} is set on the warhead, the flash persists for as long as the weapon keeps firing, instead of just flashing at the moment of impact.

Latest revision as of 20:20, 15 January 2022

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Bright
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: In TS and FS, only Weapons; in RA2/YR, both Weapons and Warheads


Specifies whether or not this weapon (or, in RA2/YR, warhead) creates a light flash when it detonates.

In Red Alert 2 and Yuri's Revenge

If Bullets=yes is set on the warhead, the flash persists for as long as the weapon keeps firing, instead of just flashing at the moment of impact.