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Difference between revisions of "BuildingDrop"

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(Un-DeeZire'd)
 
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{{DeeZireInclusion}}<br />
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{{Flag
This specifies the sound to make when a unit deploys into a structure. Appears to be a duplication of BuildingSlam= as I haven't noticed any difference in use between the two. Can be any sound as defined in the SOUND.INI file.
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|name={{PAGENAME}}
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|files={{Categ|ini=rules}}
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|values={{values|string|[[Sounds]]}}
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|default=<none>
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|types={{Categ|AudioVisual}}
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|ts=yes
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|fs=yes
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|hp=yes
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|ra2=yes
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|yr=yes
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|ares=yes
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}}
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Specifies the sound to play when a building is deployed to the battlefield. This is used both when a building is placed down (from the sidebar) and when a vehicle deploys into a building.
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== See Also ==
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* [[BuildingSlam]]

Latest revision as of 14:51, 3 January 2023

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: BuildingDrop
File(s): rules(md).ini
Values: Strings: Normal text. (Limited to: Sounds)
Default: <none>
Applicable to: AudioVisual


Specifies the sound to play when a building is deployed to the battlefield. This is used both when a building is placed down (from the sidebar) and when a vehicle deploys into a building.

See Also