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Difference between revisions of "C4"

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== As a Flag ==
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{{flag
 
{{flag
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|files={{Categ|ini=rules}}
 
|values={{values|boolean}}
 
|values={{values|boolean}}
|types=[[InfantryType]]
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|types={{Categ|InfantryTypes}}
 
|default=no
 
|default=no
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|ra=yes
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|cs=yes
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|am=yes
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|ts=yes
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|fs=yes
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|ets=yes
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|hp=yes
 
|ra2=yes
 
|ra2=yes
 
|yr=yes
 
|yr=yes
 
|rp=yes
 
|rp=yes
<!-- dunno how the other games deal with that -->
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|ares=yes
 
}}
 
}}
  
This tag determines if set to yes, that this ''InfantryType'' can instantly blow up enemies' structures by entering them. The ''InfantryType'' doesn't get consumed. (Example units are ''Tanya'' and ''SEAL''.)
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If set, this flag allows an [[InfantryType]] to instantly destroy enemy structures by entering them. Unlike {{f|Engineer|yes|link}}, the infantry isn't consumed, and can enter another building afterwards.
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== In {{ra}}, {{cs}} and {{am}} ==
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{{f|Infiltrate|yes|link}} must be set, otherwise {{f|C4|yes}} will not work.
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== In {{ts}} and {{fs}} ==
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Infantry with {{f|C4|no}} can still gain the ability to blow up buildings through {{f|VeteranAbilities|C4|link}} or {{f|EliteAbilities|C4|link}}.
  
Note that ''Infiltrate=no'' must be set to this unit, otherwise ''C4=yes'' gets nullified.
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== In {{ra2}} and {{yr}} ==
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Infantry with {{f|C4|yes}} cannot destroy buildings that have {{f|CanC4|no|link}}, but can still attack them with regular weapons.
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*{{f|C4|no}} has some impact on the movement area of the unit.
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For example, if you specify any ground movement method other than Walk for a certain amphibious infantry's Locomotor type, when the unit stops on the water, it will directly die and leave an air wall behind
  
To avoid structures to get blowed up by C4s, add the ''CanC4=no'' tag to them. (Note that this will not avoid the ''Chrono-Commando's'' ''FakeC4'', which is a weapon.)
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== See also ==
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* [[Infiltrate]]
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* [[VeteranAbilities]]
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* [[EliteAbilities]]
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* [[Locomotor]]

Latest revision as of 09:29, 25 June 2023

As a Flag

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: C4
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: InfantryTypes


If set, this flag allows an InfantryType to instantly destroy enemy structures by entering them. Unlike Engineer=yes, the infantry isn't consumed, and can enter another building afterwards.

In Red Alert, Counterstrike and Aftermath

Infiltrate=yes must be set, otherwise C4=yes will not work.

In Tiberian Sun and Firestorm

Infantry with C4=no can still gain the ability to blow up buildings through VeteranAbilities=C4 or EliteAbilities=C4.

In Red Alert 2 and Yuri's Revenge

Infantry with C4=yes cannot destroy buildings that have CanC4=no, but can still attack them with regular weapons.

  • C4=no has some impact on the movement area of the unit.

For example, if you specify any ground movement method other than Walk for a certain amphibious infantry's Locomotor type, when the unit stops on the water, it will directly die and leave an air wall behind

See also