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Difference between revisions of "C4"

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m (Adding Ability)
(woc, WWSB& hardcode effects)
 
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|fs=yes
 
|fs=yes
 
|ets=yes
 
|ets=yes
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|hp=yes
 
|ra2=yes
 
|ra2=yes
 
|yr=yes
 
|yr=yes
 
|rp=yes
 
|rp=yes
 +
|ares=yes
 
}}
 
}}
  
This tag determines if set to yes, that this {{TTL|InfantryType}} can instantly blow up enemies' structures by entering them. The {{TTL|InfantryType}} doesn't get consumed. (Example units are Tanya and the Navy SEAL.)
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If set, this flag allows an [[InfantryType]] to instantly destroy enemy structures by entering them. Unlike {{f|Engineer|yes|link}}, the infantry isn't consumed, and can enter another building afterwards.
  
Note that {{TTL|Infiltrate|no}} must be set on this unit, as it takes priority over {{TTL|C4|yes}}.
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== In {{ra}}, {{cs}} and {{am}} ==
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{{f|Infiltrate|yes|link}} must be set, otherwise {{f|C4|yes}} will not work.
  
To avoid structures being destroyed by C4, add the {{TTL|CanC4|no}} tag to them. (Note that this will not avoid the Chrono Commando's "FakeC4", which is a regular weapon.)
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== In {{ts}} and {{fs}} ==
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Infantry with {{f|C4|no}} can still gain the ability to blow up buildings through {{f|VeteranAbilities|C4|link}} or {{f|EliteAbilities|C4|link}}.
  
== As an ability ==
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== In {{ra2}} and {{yr}} ==
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Infantry with {{f|C4|yes}} cannot destroy buildings that have {{f|CanC4|no|link}}, but can still attack them with regular weapons.
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*{{f|C4|no}} has some impact on the movement area of the unit.
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For example, if you specify any ground movement method other than Walk for a certain amphibious infantry's Locomotor type, when the unit stops on the water, it will directly die and leave an air wall behind
  
{{Tt|C4}} is also a possible value for {{TTL|VeteranAbilities}} or {{TTL|EliteAbilities}}, although in {{ra2}} and {{yr}} it doesn't work correctly.
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== See also ==
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* [[Infiltrate]]
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* [[VeteranAbilities]]
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* [[EliteAbilities]]
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* [[Locomotor]]

Latest revision as of 09:29, 25 June 2023

As a Flag

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: C4
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: InfantryTypes


If set, this flag allows an InfantryType to instantly destroy enemy structures by entering them. Unlike Engineer=yes, the infantry isn't consumed, and can enter another building afterwards.

In Red Alert, Counterstrike and Aftermath

Infiltrate=yes must be set, otherwise C4=yes will not work.

In Tiberian Sun and Firestorm

Infantry with C4=no can still gain the ability to blow up buildings through VeteranAbilities=C4 or EliteAbilities=C4.

In Red Alert 2 and Yuri's Revenge

Infantry with C4=yes cannot destroy buildings that have CanC4=no, but can still attack them with regular weapons.

  • C4=no has some impact on the movement area of the unit.

For example, if you specify any ground movement method other than Walk for a certain amphibious infantry's Locomotor type, when the unit stops on the water, it will directly die and leave an air wall behind

See also