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Difference between revisions of "C4"
From ModEnc
(some normalization, also Chrono Commando and his FakeC4 doesn't have to be mentioned since it's a regular weapon) |
(woc, WWSB& hardcode effects) |
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Line 12: | Line 12: | ||
|fs=yes | |fs=yes | ||
|ets=yes | |ets=yes | ||
+ | |hp=yes | ||
|ra2=yes | |ra2=yes | ||
|yr=yes | |yr=yes | ||
|rp=yes | |rp=yes | ||
+ | |ares=yes | ||
}} | }} | ||
− | If set, this | + | If set, this flag allows an [[InfantryType]] to instantly destroy enemy structures by entering them. Unlike {{f|Engineer|yes|link}}, the infantry isn't consumed, and can enter another building afterwards. |
− | |||
− | |||
== In {{ra}}, {{cs}} and {{am}} == | == In {{ra}}, {{cs}} and {{am}} == | ||
− | {{f|Infiltrate|yes|link}} must be set, otherwise {{f|C4|yes | + | {{f|Infiltrate|yes|link}} must be set, otherwise {{f|C4|yes}} will not work. |
== In {{ts}} and {{fs}} == | == In {{ts}} and {{fs}} == | ||
− | {{f|C4|no | + | Infantry with {{f|C4|no}} can still gain the ability to blow up buildings through {{f|VeteranAbilities|C4|link}} or {{f|EliteAbilities|C4|link}}. |
+ | |||
+ | == In {{ra2}} and {{yr}} == | ||
+ | Infantry with {{f|C4|yes}} cannot destroy buildings that have {{f|CanC4|no|link}}, but can still attack them with regular weapons. | ||
+ | *{{f|C4|no}} has some impact on the movement area of the unit. | ||
+ | For example, if you specify any ground movement method other than Walk for a certain amphibious infantry's Locomotor type, when the unit stops on the water, it will directly die and leave an air wall behind | ||
== See also == | == See also == | ||
Line 31: | Line 36: | ||
* [[VeteranAbilities]] | * [[VeteranAbilities]] | ||
* [[EliteAbilities]] | * [[EliteAbilities]] | ||
+ | * [[Locomotor]] |
Latest revision as of 09:29, 25 June 2023
Contents
As a Flag
Flag: | C4 |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | InfantryTypes |
If set, this flag allows an InfantryType to instantly destroy enemy structures by entering them. Unlike Engineer=yes, the infantry isn't consumed, and can enter another building afterwards.
In Red Alert, Counterstrike and Aftermath
Infiltrate=yes must be set, otherwise C4=yes will not work.
In Tiberian Sun and Firestorm
Infantry with C4=no can still gain the ability to blow up buildings through VeteranAbilities=C4 or EliteAbilities=C4.
In Red Alert 2 and Yuri's Revenge
Infantry with C4=yes cannot destroy buildings that have CanC4=no, but can still attack them with regular weapons.
- C4=no has some impact on the movement area of the unit.
For example, if you specify any ground movement method other than Walk for a certain amphibious infantry's Locomotor type, when the unit stops on the water, it will directly die and leave an air wall behind