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Difference between revisions of "C4"

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(Desperately needed a fixup.)
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{{flag
 
{{flag
 +
|files={{Categ|ini=rules}}
 
|values={{values|boolean}}
 
|values={{values|boolean}}
|types=[[InfantryType]]
+
|types={{Categ|InfantryTypes}}
 
|default=no
 
|default=no
 +
|ra=yes
 +
|cs=yes
 +
|am=yes
 +
|ts=yes
 +
|fs=yes
 +
|ets=yes
 
|ra2=yes
 
|ra2=yes
 
|yr=yes
 
|yr=yes
 
|rp=yes
 
|rp=yes
<!-- dunno how the other games deal with that -->
 
 
}}
 
}}
  
This tag determines if set to yes, that this ''InfantryType'' can instantly blow up enemies' structures by entering them. The ''InfantryType'' doesn't get consumed. (Example units are ''Tanya'' and ''SEAL''.)
+
This tag determines if set to yes, that this {{TTL|InfantryType}} can instantly blow up enemies' structures by entering them. The {{TTL|InfantryType}} doesn't get consumed. (Example units are Tanya and the Navy SEAL.)
  
Note that ''Infiltrate=no'' must be set to this unit, otherwise ''C4=yes'' gets nullified.
+
Note that {{TTL|Infiltrate|no}} must be set on this unit, as it takes priority over {{TTL|C4|yes}}.
  
To avoid structures to get blowed up by C4s, add the ''CanC4=no'' tag to them. (Note that this will not avoid the ''Chrono-Commando's'' ''FakeC4'', which is a weapon.)
+
To avoid structures being destroyed by C4, add the {{TTL|CanC4|no}} tag to them. (Note that this will not avoid the Chrono Commando's "FakeC4", which is a regular weapon.)

Revision as of 14:22, 19 July 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: C4
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: InfantryTypes


This tag determines if set to yes, that this Template:TTL can instantly blow up enemies' structures by entering them. The Template:TTL doesn't get consumed. (Example units are Tanya and the Navy SEAL.)

Note that Template:TTL must be set on this unit, as it takes priority over Template:TTL.

To avoid structures being destroyed by C4, add the Template:TTL tag to them. (Note that this will not avoid the Chrono Commando's "FakeC4", which is a regular weapon.)