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Difference between revisions of "C4"

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m (Adding Ability)
m (Replacing Template:TTL with Template:F.)
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This tag determines if set to yes, that this {{TTL|InfantryType}} can instantly blow up enemies' structures by entering them. The {{TTL|InfantryType}} doesn't get consumed. (Example units are Tanya and the Navy SEAL.)
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This tag determines if set to yes, that this {{f|InfantryType|link}} can instantly blow up enemies' structures by entering them. The {{f|InfantryType|link}} doesn't get consumed. (Example units are Tanya and the Navy SEAL.)
  
Note that {{TTL|Infiltrate|no}} must be set on this unit, as it takes priority over {{TTL|C4|yes}}.
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Note that {{f|Infiltrate|no|link}} must be set on this unit, as it takes priority over {{f|C4|yes|link}}.
  
To avoid structures being destroyed by C4, add the {{TTL|CanC4|no}} tag to them. (Note that this will not avoid the Chrono Commando's "FakeC4", which is a regular weapon.)
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To avoid structures being destroyed by C4, add the {{f|CanC4|no|link}} tag to them. (Note that this will not avoid the Chrono Commando's "FakeC4", which is a regular weapon.)
  
 
== As an ability ==
 
== As an ability ==
  
{{Tt|C4}} is also a possible value for {{TTL|VeteranAbilities}} or {{TTL|EliteAbilities}}, although in {{ra2}} and {{yr}} it doesn't work correctly.
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{{Tt|C4}} is also a possible value for {{f|VeteranAbilities|link}} or {{f|EliteAbilities|link}}, although in {{ra2}} and {{yr}} it doesn't work correctly.

Revision as of 09:42, 27 November 2009

As a Flag

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: C4
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: InfantryTypes


This tag determines if set to yes, that this InfantryType can instantly blow up enemies' structures by entering them. The InfantryType doesn't get consumed. (Example units are Tanya and the Navy SEAL.)

Note that Infiltrate=no must be set on this unit, as it takes priority over C4=yes.

To avoid structures being destroyed by C4, add the CanC4=no tag to them. (Note that this will not avoid the Chrono Commando's "FakeC4", which is a regular weapon.)

As an ability

C4 is also a possible value for VeteranAbilities or EliteAbilities, although in Red Alert 2 and Yuri's Revenge it doesn't work correctly.