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Difference between revisions of "C4Delay"

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(Rewrite)
m (Replacing Template:TTL with Template:F.)
 
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|files={{Categ|Rules(md).ini}}
 
|files={{Categ|Rules(md).ini}}
 
|values=unsigned floats
 
|values=unsigned floats
|special=None
 
 
|default=0 ?
 
|default=0 ?
 
|types={{Categ|General}} (RA), {{Categ|CombatDamage}} (TS - YR)
 
|types={{Categ|General}} (RA), {{Categ|CombatDamage}} (TS - YR)
|games=[[RA]], [[TS]], [[RA2]], [[YR]]
+
|ra=yes
 +
|cs=yes
 +
|am=yes
 +
|ts=yes
 +
|fs=yes
 +
|ets=yes
 +
|ra2=yes
 +
|yr=yes
 +
|rp=yes
 
}}
 
}}
  
Specifies the delay (in minutes) between a unit with {{TTL|C4|yes}} placing a C4 charge and the charge detonating.
+
Specifies the delay (in minutes) between a unit with {{f|C4|yes|link}} placing a C4 charge and the charge detonating.

Latest revision as of 09:42, 27 November 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: C4Delay
File(s): Rules(md).ini
Values: unsigned floats
Default: 0 ?
Applicable to: General (RA), CombatDamage (TS - YR)


Specifies the delay (in minutes) between a unit with C4=yes placing a C4 charge and the charge detonating.