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Difference between revisions of "Camera"

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{{DeeZireInclusion}}<br />
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{{Flag
Can be set to 'yes' or 'no' and specifies whether or not the weapon simply reveals the area around the target rather than damages it. The area revealed is specified by the CameraRange= tag in the [General] section. This remains residual from Red Alert and it is not known if the logic can be made to work in Red Alert 2.
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|values={{Values|bool}}
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|files={{ini|rules}}
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|types={{Categ|Weapon|Weapons}}
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|ra=yes
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|cs=yes
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|am=yes
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|ts=yes
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|fs=yes
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|ra2=yes
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|yr=yes
 +
}}
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{{obsolete|{{ts}} to {{yr}}}}
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Was used to specify if the weapon simply reveals the area around the target rather than damages it. The area revealed is was specified by the [[CameraRange]] in the [[General]] section, in RA the reveal range is hardcoded.

Latest revision as of 03:19, 7 December 2019

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Camera
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Applicable to: Weapons


Cc cnrdelete-all.png
Logic related to Camera, as a whole or in part, is obsolete in Tiberian Sun to Yuri's Revenge.

Was used to specify if the weapon simply reveals the area around the target rather than damages it. The area revealed is was specified by the CameraRange in the General section, in RA the reveal range is hardcoded.