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Difference between revisions of "CameraRange"
From ModEnc
Line 1: | Line 1: | ||
− | {{ | + | {{Flag |
− | Distance, in cells, around a 'camera' weapon to reveal the map. If you | + | |values={{Values|unsigned integer}} |
+ | |files={{ini|rules}} | ||
+ | |types={{Categ|General}} | ||
+ | |ts=yes | ||
+ | |fs=yes | ||
+ | |ra2=yes | ||
+ | |yr=yes | ||
+ | }} | ||
+ | {{obsolete|{{ts}} to {{yr}}}} | ||
+ | Distance, in cells, around a 'camera' weapon to reveal the map. If you [[Camera]] to a weapon, this tells the game that the weapon inflicts no damage but instead reveals the map for this number of cells around the 'target'. This is a useful way to make a 'spy plane' type weapon. |
Latest revision as of 03:12, 7 December 2019
Flag: | CameraRange |
File(s): | rules(md).ini |
Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
Applicable to: | General |
Distance, in cells, around a 'camera' weapon to reveal the map. If you Camera to a weapon, this tells the game that the weapon inflicts no damage but instead reveals the map for this number of cells around the 'target'. This is a useful way to make a 'spy plane' type weapon.