ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

Difference between revisions of "CameraRange"

From ModEnc
Jump to: navigation, search
 
 
Line 1: Line 1:
{{DeeZireInclusion}}<br />
+
{{Flag
Distance, in cells, around a 'camera' weapon to reveal the map. If you give a weapon Camera=yes, this tells the game that the weapon inflicts no damage but instead reveals the map for this number of cells around the 'target'. This is a useful way to make a 'spy plane' type weapon. These tags are parsed and acknowledged in Red Alert 2 but remains residual from Red Alert - it is not known if they function properly.
+
|values={{Values|unsigned integer}}
 +
|files={{ini|rules}}
 +
|types={{Categ|General}}
 +
|ts=yes
 +
|fs=yes
 +
|ra2=yes
 +
|yr=yes
 +
}}
 +
{{obsolete|{{ts}} to {{yr}}}}
 +
Distance, in cells, around a 'camera' weapon to reveal the map. If you [[Camera]] to a weapon, this tells the game that the weapon inflicts no damage but instead reveals the map for this number of cells around the 'target'. This is a useful way to make a 'spy plane' type weapon.

Latest revision as of 02:12, 7 December 2019

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: CameraRange
File(s): rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Applicable to: General


Cc cnrdelete-all.png
Logic related to CameraRange, as a whole or in part, is obsolete in Tiberian Sun to Yuri's Revenge.

Distance, in cells, around a 'camera' weapon to reveal the map. If you Camera to a weapon, this tells the game that the weapon inflicts no damage but instead reveals the map for this number of cells around the 'target'. This is a useful way to make a 'spy plane' type weapon.