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Difference between revisions of "CanBeOccupied"
From ModEnc
(De-DZed. Another one bites the dust.) |
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− | {{ | + | {{Flag |
− | + | |values={{Values|bool}} | |
+ | |default=no | ||
+ | |types={{Categ|BuildingTypes}} | ||
+ | |ra2=yes | ||
+ | |yr=yes | ||
+ | }} | ||
+ | |||
+ | This flag determines whether or not a [[BuildingTypes|building]] can be garrisoned by [[InfantryTypes|infantry]] controlled by the same player. Buildings owned by neutral players can be garrisoned by infantry controlled by ''any'' player, but never by multiple players at once. | ||
+ | |||
+ | In order for this logic to work as desired, the building will also need {{f|MaxNumberOccupants|link}} set to a positive integer greater than 0. | ||
+ | |||
+ | ==See also== | ||
+ | * {{f|MaxNumberOccupants|link}} | ||
+ | * {{f|CanOccupyFire|link}} | ||
+ | * {{f|OccupyPip|link}} |
Revision as of 07:30, 4 December 2009
Flag: | CanBeOccupied |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | BuildingTypes |
This flag determines whether or not a building can be garrisoned by infantry controlled by the same player. Buildings owned by neutral players can be garrisoned by infantry controlled by any player, but never by multiple players at once.
In order for this logic to work as desired, the building will also need MaxNumberOccupants set to a positive integer greater than 0.