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Difference between revisions of "CanDetonateTimeBomb"
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− | {{ | + | {{Flag |
− | + | |name=CanDetonateTimeBomb | |
+ | |files={{Categ|Rules(md).ini}} | ||
+ | |values={{Values|boolean}} | ||
+ | |default=false | ||
+ | |types={{Categ|CombatDamage}} | ||
+ | |ra2=yes | ||
+ | |yr=yes | ||
+ | |rp=yes | ||
+ | }} | ||
+ | |||
+ | If <tt>[[CanDetonateTimeBomb]]=yes</tt> is set, then players can manually detonate any <tt>[[IvanBomb|IvanBombs]]</tt> (dynamite) that they have placed on an object by double-clicking on that object. | ||
+ | |||
+ | If a player does not 'remote-detonate' an <tt>[[IvanBomb]]</tt> then the bomb will detonate automatically as normal, after <tt>[[IvanTimedDelay]]=</tt> frames. | ||
+ | |||
+ | Players cannot remote-detonate <tt>[[IvanBomb|IvanBombs]]</tt> on objects that they are unable to select. This includes objects with <tt>[[Selectable]]=no</tt> set, objects that the player cannot see because they are either hidden under shroud or cloaked, and objects that are under the effects of chaos gas. |
Latest revision as of 12:06, 24 November 2007
Flag: | CanDetonateTimeBomb |
File(s): | Rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | false |
Applicable to: | CombatDamage |
If CanDetonateTimeBomb=yes is set, then players can manually detonate any IvanBombs (dynamite) that they have placed on an object by double-clicking on that object.
If a player does not 'remote-detonate' an IvanBomb then the bomb will detonate automatically as normal, after IvanTimedDelay= frames.
Players cannot remote-detonate IvanBombs on objects that they are unable to select. This includes objects with Selectable=no set, objects that the player cannot see because they are either hidden under shroud or cloaked, and objects that are under the effects of chaos gas.