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Difference between revisions of "CanDetonateTimeBomb"

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m (Template Updated)
(Rewrite and expanded. Please can someone fix the "Ivan Bombs" links so that they point to "IvanBomb" - not sure how to do this)
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|name=CanDetonateTimeBomb
 
|name=CanDetonateTimeBomb
 
|files={{Categ|Rules(md).ini}}
 
|files={{Categ|Rules(md).ini}}
|values=boolean
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|values={{Values|boolean}}
|default=no
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|default=false
 
|types={{Categ|CombatDamage}}
 
|types={{Categ|CombatDamage}}
 
|ra2=yes
 
|ra2=yes
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}}
 
}}
  
If set, the Ivan can manually detonate bombs he has placed on an object by doubleclicking it.
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If <tt>[[CanDetonateTimeBomb]]=yes</tt> is set, then players can manually detonate any <tt>[[Ivan Bombs]]</tt> (dynamite) that they have placed on an object by double-clicking on that object.
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If a player does not 'remote-detonate' an <tt>[Ivan Bomb]]</tt> then the bomb will detonate automatically as normal, after <tt>[[IvanTimedDelay]]=</tt> frames.
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Players cannot remote-detonate <tt>[[Ivan Bombs]]</tt> on objects that they are unable to select. This includes objects with <tt>[[Selectable]]=no</tt> set, objects that the player cannot see because they are either hidden under shroud or cloaked, and objects that are under the effects of chaos gas.

Revision as of 10:48, 24 November 2007

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: CanDetonateTimeBomb
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: false
Applicable to: CombatDamage


If CanDetonateTimeBomb=yes is set, then players can manually detonate any Ivan Bombs (dynamite) that they have placed on an object by double-clicking on that object.

If a player does not 'remote-detonate' an [Ivan Bomb]] then the bomb will detonate automatically as normal, after IvanTimedDelay= frames.

Players cannot remote-detonate Ivan Bombs on objects that they are unable to select. This includes objects with Selectable=no set, objects that the player cannot see because they are either hidden under shroud or cloaked, and objects that are under the effects of chaos gas.